The Shapers are the most powerful of the magical sects. Shapers have the ability to create and alter life, to create beasts to do various tasks such as domestic work, labor, and combat. Using Essence, shapers can mold their creations into being. This process can be simple and quick, or long and exhausting for more complex creations.
The Shapers also govern the lands under their control. Their territory is headed by the Shaper Council, a group of nine elite Shapers, who meet to discuss issues to keep peace and prosperity.
The Shapers are a research-minded people. Many of them spend the bulk of their lives in musty laboratories, trying to unravel the secrets of living things including Creations. However, more than often, their approach for such endeavor proved to be inhumane as they often mistreating their creations, particulary sentient ones, and considering them as tools that can be used and abused as they please, and those who displayed greater conscience and commiting act of disobedience will immediately disposed on sight. As such, creations that worked and raised by Shapers have an unfortunate life under the will of their creators. Shaper apprentices also treated the same way, albeit in lesser degree.
In spite of their amoral ways, Shapers are not without positive qualities: While they willing to kill those whom illegally learning the secrets of their powers, it was done to prevent them from falling into wrong hands or worse, swindle out of control and cause anarchy. The motive of their mistreatment towards creations is to prevent them from wreaking havoc and destruction since they possesses considerable powers as beasts of war. Even so, their idiosyncrasies and extremist ways have ironically caused more harm than good to come from the overall result: Some creations, such as serviles eventually fed up with the abuse and join forces with rebels.
There are three basic types of Shapers. Though they have different skills and perform different duties, to outsiders they are all collectively known as the Shapers. The basic types of Shapers include:
- Agent - Highly skilled in magic, while also being quite skilled with a sword and other weaponry. Agents are the first shapers sent when a task needs done. Agents often work alone, and do not rely much on the shaping arts. Agents frequently travel in the night to complete tasks ranging from negotiations to assassinations.
- Guardian - Highly skilled with weaponry and combat, while able to shape creations to aid them. Not highly skilled in magical arts, they rather rely on their impressive skills with swords and other weaponry. Guardians act as the soldiers of the shapers, and are sent on work usually involving combat.
- Shaper - Very skilled with the shaping arts, while being quite skilled with magic as well. Shapers are dedicated to research and the improvement of the shaping arts. Shapers are more frail than guardians and agents, and tend to stay away from close combat and weaponry. Shapers are capable of using enchanted crystals to control groups of creations from a distance; a single shaper is like an army of one.
The development of the Shaping arts originated on Sucia Island. There, basic creation types still used by Shapers centuries later were developed. They fought against other natives, often using their power to warp their enemies' bodies, usually resulting in instant death. However, some of the enemies of the Shapers were warped into powerful creatures, and one of them named Heustess led the fight back against the Shapers. The shapers were forced to flee the Island. The Shapers developed on the mainlands and prospered. The enemies of the Shapers who remained on Sucia Island eventually died off except for Heustess. The island was eventually reclaimed by the Shapers, and became the site of the creation of canisters and the first Geneforge. The Shapers came to dominate all land they controlled and remained a powerful people without major opposition, until the Rebellion.