Dexterity is an attribute in all of the Geneforge games that defines the player's accuracy and ability to dodge attacks. Dexterity is part of the first class of skills and initially requires 5 skill points to increase. In Geneforge 2 and up, the required amount of points increases as more points is invested into the attribute. Dexterity, along with Quick Action influences the order in which all characters act within combat rounds; higher acting first.
Shapers generally do not directly attack in combat, and avoiding damage is usually the best policy.