|First Appearance||Geneforge 1|
|AP Level||Low (1 action per turn)|
The Artila's body is physically frail and comprised of segments, with a fully grown Artila made up ten to twelve segments. Movement is achieved by lateral undulation of these segments. Despite being worm-like, the skin of the Artila is scaled and shed bi-annually. The Artila expectorates acid from its mouth at the front tip of its body. Due to the large amounts of acidic substances passing through this area the Artila's fangs are required to have a high resistance to wear. Most of its body warmth is outwardly drawn.
The average length of an Artila is 5 spans (9' ; 2,74m); its height is 5 spans (3 ' 9" ; 1,14m) and its weight is 140 stones (1960 lbs ; 889kg).
The main use of an Artila is in combat. They are specialized to spit a magical bolt of acid on their enemies. In-game on the three later Geneforge games, the first attack deals magical damage while the second attack every turn is an acid attack. While Artilas are mainly for ranged combat use, they do have fangs to protect themselves when up fronted. These fangs are resistant to wear, although they still can tear apart the skins of their enemies. In-game, these fangs are extremely weak compared to their Acid (or in Geneforge 5, Poison) attack.
Artilas are very weak to melee attacks, although can resist magic attacks easily. Even with this resistance, they are still physically frail and do not have many Hitpoints. Thus, a single magic attack from enemy Artilas can kill another Artila with the acid damage.
Artilas are described as having relatively refined minds, although they are not capable of speech, communicating by hissing and growling. Although they display 'minimal rogue tendencies', Artilas have been known to go rogue when separated from their master for extended periods of time.
These creations are the simplest of all magic creations, however are very useful in the beginning. An Artila costs 12 essence to create, and 5 more for the 2 intelligence boost. While expensive for beginner shapers, creating Artilas gives payback. They have a long range attack that deals magic damage first, then acid damage at subsequent turns. This can be compared to a Searer attack, which does the exact same thing. In melee combat, Artilas can be killed quite easily. Their bodies are unsuited to melee attacks, however do well against magic.
Later in the game, (end of beginning to middle) Artilas are usually replaced with the more popular Vlish.
Artilas are evidently not hard to defeat, only to get to. Their attacks can strike players as they get to them, and flee backwards when being approached by Battle Creations. It is best to either attack them with ranged weapons that deal Physical, Fire, or Ice damage, or simply rush to the Artila. Using several creations for the Artila to attack rather than you is useful for a Shaper.
A common tactic amongst most players with four or more Battle Creations is to surround the Artila on all four sides. This prevents it from using its ranged attack, forcing the creation to rely on its weak melee attack. A variation of this tactic is to corner it, requiring only two or three Melee Creations to finish the job.
Artilas cannot speak at all. The only hiss and growl
Artilas have been seen to be quite intelligent, intelligent enough to get bored.